max goodfellow's awful things

Media of 2026

➡ Books ➡ Movies

🕹️ Gray Zone Warfare

multiplayer, Apr. I've seen this on the front page of Steam for the past few years, and a recommendation from an acquaintance finally piqued my interest. It's pretty phenomenal, and does fantastically interesting things with the genre. I might write a full post about it.

🕹️ Resident Evil

in progress, Mar. The remake. So far, it's hard and confusing.

🕹️ Cronos: The New Dawn

completed, Mar. Interesting game. I found the level design and exploration to be especially strong - without interact highlights turned on it was very playable and felt great to exploit a wide variety of strategies to get into side rooms. The communism allegories were interesting, not sure how coherent I found them. I'll have to contemplate it more.

🕹️ Marathon

multiplayer, Mar. I find it very hard to care in Marathon. The fights are tense, chaotic, frequently over in moments. This is true of other recent games, but for a stylish FPS it's been a while. But good god the UI/UX absolutely stinks. It kneecaps the entire loot and loadout system by making it wildly tedious to find or examine anything.

🕹️Resident Evil Requiem

completed, Mar. Phenomenal, phenomenal game. Runs and looks incredible, feels massive but clocks in at a reasonable runtime. It feels like a pastiche of the whole series, and I especially loved the nods to 6. Just wonderfully insane throughout.

🕹️ Kunitsu-Gami: Path of the Goddess

completed, Feb - Mar. Another Capcom banger - tried the demo and it unexpectedly grabbed me. Genuinely beautiful, and having put a few hours into the full game I'm surprised at how much mechanical variety there is. Many people have remarked that it feels like an experiment from the PS2 generation, and it really does.

🕹️"Overwatch"

multiplayer, Feb. Still some neat ideas, but it feels like it clears the bar of being fun to win but not fun to lose.

📺 Mobile Suit Gundam 0083: Stardust Memory

completed, Feb. This really worked for me. The animation is phenomenal, and I felt it ended very strongly. I liked all the characters, but especially the Zeon remnants and Lt Burning. And obviously the beautiful Keith and Mora.

🕹️ MENACE

early access completed, Feb. First impressions of the early access are phenomenal. I already liked the demo, and having the strategic layer implemented really changes how I want to approach the missions. Watching your crew count dwindle is very compelling, and I really love the new squad leaders I've seen so far.

🕹️ Silent Hill 2

completed "in water", Jan - Feb. Only just started, but have mixed expectations after loving Silent Hill f. I'm excited to see more of the traditional vibe of the series, but practically speaking I really don't expect it to capture my attention in the same way f did. I found it to be very compelling during cutscenes, the performance capture and artwork was really phenomenal. The hospital was probably my favourite level, but good lord they love to think of the building with the most possible rooms in it repeatedly in this game. Cleared it in about 13 hours, but it definitely felt like a slog. Presumably much of that is intentional, but good lord. Enjoyed nonetheless, but glad to be packing it up for now.

📺 Cherry Magic

completed, Jan - Feb. This was recommended to me by a flesh and blood fujoshi. It's really compelling so far, it completely avoids the will-they won't-they of the genre, and really goes way beyond my expectations in terms of things actually happening. Satisfying finish.

🕹️ Highguard

multiplayer, Jan - Feb. The horses are really well implemented and are super fun to ride and play around. The weapons and movement all feels pretty great, but there's some fairly baffling gaps, mechanically speaking. You can really feel where other ideas were being experimented with and discarded.

🕹️ Doom 64

abandoned, Jan. Awesome visually, and guns feel great with rumble. Nightdive port is a bit clunky and slow with loading and menus. Later levels are starting to take the piss. I gave up, but still had fun overall and might check out some user maps to have more time with the sick vibes.

📺 Mobile Suit Gundam: 08th MS Team

completed, Jan. Really incredible animation, some of the best yet of the Gundam I've watched. The final episode was weird, would not say it really enhanced the show. I really got a sense of enthusiasm for more grounded military maneuvers, especially in the really cool defense in depth by the Zeon officer side character. Lots of great stuff and compelling little character moments. I do appreciate how much was left unstated, the negative space left in characterization really worked with the scale of the series.

🕹️ Mobile Suit Gundam: Zeonic Front

in progress, Jan. Don't expect to finish this one, but you never know!

🕹️ Routine

in progress, Dec - Jan. Incredible, deserving of a full post. Little bit too scary to make it easy to commit to finishing.